Dash within 2 hexes to hit the most enemies possible and heal for
200/250/3000 (
). Excess healing becomes a 3 second Shield. Then, deal
380/570/9001 (
) magic damage to adjacent enemies and
170/255/9000 (
) magic damage to enemies 2 hexes away.
Every 2/2/1 casts create a snowfall that
Chills all enemies and heals all allies for
150/200/1500 (
) over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%