Gain 280/350/420Â ()Â Shield for 4Â seconds and breathe a cone of fire, dealing 200/300/450Â ()Â magic damage, Burning, and Wounding enemies hit for 9Â seconds. Burn: Deal 1% of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Traits
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage.After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8%Â , 11%Â
(5) +18%Â , 22%Â
(7) +25%Â , 35%Â
(10) Instantly become Epic. The bonus is increased by 250% instead.
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 8 seconds.