Gain 280/350/420 () Shield for 4 seconds and breathe a cone of fire, dealing 200/300/450 () magic damage, Burning, and Wounding enemies hit for 9 seconds. Burn: Deal 1% of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Traits
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage.After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8% , 11%
(5) +18% , 22%
(7) +25% , 35%
(10) Instantly become Epic. The bonus is increased by 250% instead.
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 8 seconds.