Deal 25% more damage to enemies with more than 1750 maximum Health.
Hextech Gunblade
+15% Attack Damage
+15% Ability Power
+
Gain 20% Omnivamp, which also heals the lowest percent Health ally.Omnivamp: heal for some of damage dealt
Spear of Shojin
+20% Attack Damage
+20% Ability Power
+15 Mana
+
Attacks grant 5 bonus Mana.
Edge of Night
+10% Attack Damage
+20 Armor
+
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.[Unique - only 1 per champion]
Bloodthirster
+20% Attack Damage
+15% Ability Power
+20 Magic Resist
+
Gain 20% Omnivamp.Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.Omnivamp: heal for some of damage dealt
Sterak's Gage
+15% Attack Damage
+200 Health
+
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Infinity Edge
+35% Attack Damage
+35% Critical Strike Chance
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
+40 Attack Speed
+
Deal 6% bonus damage.Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
Guinsoo's Rageblade
+15 Attack Speed
+10% Ability Power
+
Attacks grant 5% stacking Attack Speed.
Statikk Shiv
+20 Attack Speed
+15% Ability Power
+15 Mana
+
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.Shred: Reduce Magic Resist
Titan's Resolve
+10 Attack Speed
+20 Armor
+
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
+25% Attack Damage
+10 Attack Speed
+20 Magic Resist
+
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage as physical damage.
Nashor's Tooth
+10 Attack Speed
+30% Ability Power
+150 Health
+
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Last Whisper
+15% Attack Damage
+25 Attack Speed
+20% Critical Strike Chance
+
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.[Unique - only 1 per champion]Sunder: Reduce Armor
Rabadon's Deathcap
+50% Ability Power
+
Deal 20% bonus damage.
Archangel's Staff
+20% Ability Power
+15 Mana
+
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Crownguard
+20% Ability Power
+20 Armor
+100 Health
+
Combat start: Gain a 30% max Health Shield for 8 seconds.When the shield expires, gain 35 Ability Power.
Ionic Spark
+15% Ability Power
+25 Magic Resist
+150 Health
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.Shred: Reduce Magic Resist
Morellonomicon
+10 Attack Speed
+25% Ability Power
+150 Health
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
Jeweled Gauntlet
+35% Ability Power
+35% Critical Strike Chance
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
+20% Attack Damage
+20% Ability Power
+20 Mana
+
Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.[Unique - only 1 per champion]
Protector's Vow
+30 Mana
+20 Armor
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Adaptive Helm
+15% Ability Power
+15 Mana
+20 Magic Resist
+
Combat start: Gain different bonuses based on starting position.Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Redemption
+15 Mana
+150 Health
+
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Hand Of Justice
+15 Mana
+20% Critical Strike Chance
+
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
Each round, randomly double 1 of these effects.Omnivamp: heal for some of damage dealt
Bramble Vest
+55 Armor
+
Gain 5% max health.Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds
Gargoyle Stoneplate
+30 Armor
+30 Magic Resist
+100 Health
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
+20 Armor
+250 Health
+
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
Steadfast Heart
+20 Armor
+250 Health
+20% Critical Strike Chance
+
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Dragon's Claw
+65 Magic Resist
+
Gain 9% max health.Every 2 seconds, heal 5% max Health.
Evenshroud
+20 Magic Resist
+150 Health
+
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.Sunder: Reduce Armor
Quicksilver
+30 Attack Speed
+20 Magic Resist
+20% Critical Strike Chance
+
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.[Unique - only 1 per champion]
Warmog's Armor
+600 Health
+
Gain 8% max health.
Guardbreaker
+20 Attack Speed
+10% Ability Power
+150 Health
+20% Critical Strike Chance
+
After damaging a Shield, deal 25% more damage for 3 seconds.
Thief's Gloves
+150 Health
+20% Critical Strike Chance
+
Each round: Equip 2 random items.[Consumes 3 item slots.]
Emblem
Ghostly Emblem
+10% Attack Damage
+
The holder gains the Ghostly trait.[Unique - only 1 per champion.]
Porcelain Emblem
+10 Attack Speed
+
The holder gains the Porcelain trait.[Unique - only 1 per champion.]
Fated Emblem
+10% Ability Power
+
The holder gains the Fated trait.Fated Bonus: Restore 3% Health every 3 seconds.[Unique - only 1 per champion.]
Mythic Emblem
+15 Mana
+
The holder gains the Mythic trait.[Unique - only 1 per champion.]
Storyweaver Emblem
+20 Armor
+
The holder gains the Storyweaver trait.[Unique - only 1 per champion.]
Heavenly Emblem
+20 Magic Resist
+
The holder gains the Heavenly trait.[Unique - only 1 per champion.]
Dryad Emblem
+150 Health
+
The holder gains the Dryad trait.[Unique - only 1 per champion.]
Umbral Emblem
+20% Critical Strike Chance
+
The holder gains the Umbral trait.[Unique - only 1 per champion.]
Altruist Emblem
+150 Health
The holder gains the Altruist trait.[Unique - only 1 per champion.]
Arcanist Emblem
+150 Health
The holder gains the Arcanist trait.[Unique - only 1 per champion.]
Behemoth Emblem
+150 Health
The holder gains the Behemoth trait.[Unique - only 1 per champion.]
Bruiser Emblem
+150 Health
The holder gains the Bruiser trait.[Unique - only 1 per champion.]
Dragonlord Emblem
+150 Health
The holder gains the Dragonlord trait.[Unique - only 1 per champion.]
Duelist Emblem
+150 Health
The holder gains the Duelist trait.[Unique - only 1 per champion.]
Fortune Emblem
+150 Health
The holder gains the Fortune trait.[Unique - only 1 per champion.]
Inkshadow Emblem
+150 Health
The holder gains the Inkshadow trait.[Unique - only 1 per champion.]
Invoker Emblem
+150 Health
The holder gains the Invoker trait.[Unique - only 1 per champion.]
Reaper Emblem
+150 Health
The holder gains the Reaper trait.[Unique - only 1 per champion.]
Sage Emblem
+150 Health
The holder gains the Sage trait.[Unique - only 1 per champion.]
Sniper Emblem
+150 Health
The holder gains the Sniper trait.[Unique - only 1 per champion.]
Warden Emblem
+150 Health
The holder gains the Warden trait.[Unique - only 1 per champion.]
Radiant
Absolution
+15 Mana
+400 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster
+40% Attack Damage
+30% Ability Power
+20 Magic Resist
Gain 40%Omnivamp.Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.Omnivamp: heal for some of damage dealt
Blue Blessing
+60% Attack Damage
+60% Ability Power
+20 Mana
Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.[Unique - only 1 per champion]
Brink of Dawn
+30% Attack Damage
+30 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion]
Bulwark's Oath
+30 Mana
+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark
+15% Ability Power
+50 Magic Resist
+350 Health
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.Also, regenerate 1.5% maximum Health per second.[Direct damage item]Shred: Reduce Magic Resist
Crest of Cinders
+60 Attack Speed
Deal 10% bonus damage.Attacks and Abilities 2%Burn and 33%Wound enemies for 30 seconds.Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
Demonslayer
+50% Attack Damage
+10 Attack Speed
+40% Ability Power
Deal 60% more damage to enemies with more than 1750 maximum Health.
Dragon's Will
+115 Magic Resist
Gain 18% max health.Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate
+50 Armor
+50 Magic Resist
+250 Health
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.Also, regenerate 1.5% maximum Health each second.
Equinox
+30 Magic Resist
+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Eternal Whisper
+45% Attack Damage
+25 Attack Speed
+55% Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.[Unique - only 1 per champion]Sunder: Reduce Armor
Fist of Fairness
+15 Mana
+40% Critical Strike Chance
Gain 2 effects:
60% Attack Damage and 60 Ability Power.
30%Omnivamp.
Omnivamp: heal for some of damage dealt
Glamorous Gauntlet
+65% Ability Power
+75% Critical Strike Chance
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning
+20 Attack Speed
+10% Ability Power
Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade
+30% Attack Damage
+50% Ability Power
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean
+25% Ability Power
+15 Mana
+30 Magic Resist
Combat start: Gain different bonuses based on starting position.Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus
+40 Armor
+500 Health
+20% Critical Strike Chance
Take 16% less damage. While above 40% Health, take 30% less damage, instead.
Luminous Deathblade
+105% Attack Damage
Deal 12% bonus damage.
More More-ellonomicon
+25 Attack Speed
+50% Ability Power
+150 Health
Attacks and Abilities deal 2%Burn and 33% Wound to enemies for 30 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
Quickestsilver
+50 Attack Speed
+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
+70% Ability Power
Deal 50% bonus damage.
Rascal's Gloves
+150 Health
+20% Critical Strike Chance
Each round: Equip 2 random Radiant items.[Consumes 3 item slots.]
Rosethorn Vest
+120 Armor
Gain 8% max health.Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.Cooldown: 2 seconds
Royal Crownshield
+50% Ability Power
+40 Armor
+350 Health
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest
+35% Attack Damage
+20 Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Spear of Hirana
+50% Attack Damage
+50% Ability Power
+20 Mana
Attacks grant 10 bonus Mana.
Statikk's Favor
+20 Attack Speed
+50% Ability Power
+15 Mana
Every 3rd attack deals 80 magic damage and 30% Shreds8 enemies for 5 seconds.Shred: Reduce Magic Resist
Sterak's Megashield
+30% Attack Damage
+400 Health
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape
+20 Armor
+300 Health
Every 1.5 seconds, deal 2%Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's maximum Health as true damage every secondWound: reduces healing received
The Baron's Gift
+20 Attack Speed
+55% Ability Power
+200 Health
After casting an Ability, gain 80% Attack Speed for 8 seconds.
Titan's Vow
+30 Attack Speed
+35 Armor
Gain 3% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff
+50% Ability Power
+15 Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride
+1000 Health
Gain 15% max health.Regenerate 1% maximum Health per second.
Willbreaker
+40 Attack Speed
+30% Ability Power
+150 Health
+20% Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
Zenith Edge
+65% Attack Damage
+75% Critical Strike Chance
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
{Artifact}
Anima Visage
+25 Magic Resist
+450 Health
Heal 2.5% max Health every second.
Blighting Jewel
+40% Ability Power
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Corrupt Vampiric Scepter
+60 Attack Speed
Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt.<TFTShadowItemBonus>The holder cannot cast their ability or gain mana.</TFTShadowItemBonus>
Death's Defiance
+10% Attack Damage
+25 Attack Speed
+30 Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.[Unique - only 1 per champion]Omnivamp: heal for some of damage dealt
Deathfire Grasp
+50% Ability Power
+15 Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.[Unique - only 1 per champion]
Diamond Hands
+25% Ability Power
+300 Health
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.[Unique - only 1 per champion]
Eternal Winter
+20 Armor
+200 Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).[Unique - only 1 per champion]Chill: reduce Attack SpeedStun: cannot move, attack, or cast Abilities
Fishbones
+35% Attack Damage
+35 Attack Speed
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Forbidden Idol
+25 Armor
+25 Magic Resist
+200 Health
Shields have 50% of their value converted to max Health instead.
Gambler's Blade
+40 Attack Speed
+10% Ability Power
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 4% chance to drop 1 gold.
Gold Collector
+20% Attack Damage
+30% Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold.[Unique - only 1 per champion]
Horizon Focus
+15 Mana
+20 Armor
+20 Magic Resist
+250 Health
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
+30 Attack Speed
+35 Armor
+35 Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Infinity Force
+25% Attack Damage
+25 Attack Speed
+25% Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health
Tons of EVERYTHING!
Innervating Locket
+15 Mana
+150 Health
The holder gains 2% of their total Mana whenever they're hit by an attack.Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
+30% Ability Power
+15 Mana
The holder's first attack after each ability cast deals 0 bonus magic damage.Damage increases based on Stage
Lightshield Crest
+50 Armor
+50 Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist.On death grants this shield to all allies.
Luden's Tempest
+40% Attack Damage
+40% Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane
+15% Attack Damage
+15 Attack Speed
+10% Ability Power
+15 Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.[Unique - only 1 per champion]
Mittens
+60 Attack Speed
Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.Chill: reduce Attack Speed
Prowler's Claw
+40% Attack Damage
+30% Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
Rapid Firecannon
+75 Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
+30% Ability Power
+30 Armor
+30 Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Silvermere Dawn
+165% Attack Damage
+50 Armor
+50 Magic Resist
Grants immunity to stuns and the holder's attacks stun the target for 0.8 seconds.<TFTShadowItemBonus>The holder's attack speed is locked at 0.5.</TFTShadowItemBonus>
Sniper's Focus
+15% Attack Damage
+15 Attack Speed
+15% Ability Power
Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Spectral Cutlass
+40% Attack Damage
+20% Critical Strike Chance
Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat
+25 Attack Speed
+100 Health
Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health.[Unique - only 1 per champion]
Talisman Of Ascension
+20% Attack Damage
+20% Ability Power
+300 Health
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Trickster's Glass
+10 Attack Speed
+10 Armor
+10 Magic Resist
+15% Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.The clone benefits from active traits[Unique - only 1 per champion]
Unending Despair
+40 Armor
+400 Health
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
+30 Attack Speed
+30 Magic Resist
Attacks deal 0 bonus magic damage.Heals the holder for 35% of all magic damage dealt.Damage increases based on Stage
Zhonya's Paradox
+45% Ability Power
+30 Armor
+30 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.[Unique - only 1 per champion]
Support
Aegis of the Legion
+250 Health
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.[Support item]
Banshee's Veil
+250 Health
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.[Support item] [Unique - only 1 per champion]
Chalice of Power
+250 Health
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.[Support item]
Knight's Vow
+50 Health
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.[Support item]
Locket of the Iron Solari
+250 Health
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.[Support item]
Moonstone Renewer
+250 Health
Every 4 seconds, grant a 60-360 Shield (based on stage) to the 2 lowest percent health allies for 4 seconds.[Support item]
Needlessly Big Gem
+300 Health
If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.[Support item][Unique - only 1 per champion]
Obsidian Cleaver
+250 Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.Your team gains 8% Attack Damage and 8 Ability Power.[Support item] [Unique - only 1 per champion]Shred: Reduce Magic ResistSunder: Reduce Armor
Randuin's Omen
+250 Health
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.[Support item]
Shroud of Stillness
+250 Health
Combat start: Shoot a beam that 30% Mana Reaves enemies.Your team gains 60 Health.[Support item] [Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next cast
Spite
+250 Health
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 25% for 15 seconds.Allies within the explosion range gain 40% Attack Damage and Ability Power for the same duration.[Support item]
The Eternal Flame
+250 Health
While the holder is alive, all enemies are 33% Wounded and all allies deal 8% more damage. This effect refreshes every 5 seconds.[Support item]Wound: Reduces healing received
Unstable Treasure Chest
+250 Health
When the holder dies, the 3 closest allies gain a temporary completed item.[Support item]
Virtue of the Martyr
+250 Health
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and for 2 additional heals.[Support item]
Zeke's Herald
+250 Health
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.[Support item]
Zephyr
+250 Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed.[Support item][Ignores crowd control immunity.][Unique - only 1 per champion]
Zz'Rot Portal
+250 Health
Summon a large Voidspawn. Its strength increases with each Stage.[Support item][Unique - only 1 per champion]
Other
Accomplice's Gloves
+150 Health
+20% Critical Strike Chance
Each round: Equip 2 random Support items.[Consumes 3 item slots.]
Amulet of Ascension
+500% Attack Damage
+2 Attack Speed
+250% Ability Power
+200 Armor
+200 Magic Resist
This will change EVERYTHING.
Blacksmith's Gloves
+300 Health
+30% Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts.[Consumes 3 item slots.]
Champion Duplicator
Use on a champion to create a 1-star copy on your bench.[Consumable - This item disappears when used.]
Cursed Blade
+35 Attack Speed
+20 Magic Resist
Attacks reduce the target's max Health by 3%. 13 attacks on the same target reduces their star level by 1.
Diamond Hands
+25% Ability Power
+300 Health
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold.[Unique - only 1 per champion]
Gambler's Blade
+15 Attack Speed
+10% Ability Power
Grant 3% bonus Attack Speed per gold in your bank (up to 15 gold).Each attack has a 10% chance to drop 1 gold.
Golden Item Remover
Use on a champion to unequip all items as many times as you want
Goldmancer's Staff
+45% Ability Power
+15 Mana
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.
Goldmancer's Staff
+30% Ability Power
+15 Mana
Grant 15 Ability Power per gold in your bank (up to 0.5 gold) and a 400% chance to drop 2 gold on enemy kill.
Loaded Dice
Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. [Consumable - This item disappears when used.]
Magnetic Remover
Use on a champion to unequip all items. [Cannot be used on champions in combat.][Consumable - This item disappears when used.]
Masterwork Upgrade
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Mogul's Mail
+200 Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.At full stacks, grant 3 gold.[Unique - only 1 per champion]
Mogul's Mail
+200 Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.At full stacks, grant 2 gold.[Unique - only 1 per champion]
Needlessly Big Gem
+250 Health
If the holder is alive after 15 seconds of combat, grant living allies 25% bonus damage.[Support item][Unique - only 1 per champion]
Reforger
Unequip all items and randomly transform them into new ones of a similar type and quality.[Consumable - This item disappears when used.]
Scroll of Force
Kayle's Ability hits a wider area and deals 50% more damage.
Scroll of Haste
Attacks grant Kayle 6% stacking Attack Speed.
Tactician's Crown
+3% Attack Damage
+3 Attack Speed
+3% Ability Power
+3 Mana
+3 Armor
+3 Magic Resist
+33 Health
+
Your team gains +1 maximum team size.
Talisman of Aid
Kayle's damaging attacks and abilities 20% Shred and Sunder enemies hit for 3 seconds.
Talisman of Might
Grant Kayle and adjacent allies in the same row 20 Ability Power at the start of combat.
Talisman of Speed
Grant Kayle and adjacent allies in the same row 12% Attack Speed at the start of combat.
Tattoo of Bombardment
+25% Attack Damage
+25 Attack Speed
Every 3rd attack fires bolts at the 2 lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of Force
+35 Armor
+35 Magic Resist
Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 250 magic damage, and double the stats from this item for 4 seconds.
Tattoo of Fury
+30 Attack Speed
Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Tattoo of Protection
+250 Health
Gain a 40% Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the 2 nearest allies.
Tattoo of Toxin
+25% Attack Damage
+25% Ability Power
Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.Wound: Reduces healing received
Tattoo of Vitality
+350 Health
Attacks heal the holder for 3% of their max Health and deal the same amount as bonus magic damage.
Tome of Mending
Every 7 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Tome of Power
Kayle deals 15% more damage. When she casts, she fires two waves.
Tome of Swiftness
Kayle deals 20% more damage. Her attacks now hit in a 1-hex radius around the target