Passive: Permanently gain 1% Attack Speed and movement speed for each champion killed. Attacks heal for 20/25/30 () Health and deal 32/48/72 () bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.
Traits
Frost
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
(3) 16 , 1 soldier
(5) 40 , 2 soldiers
(7) 55 , 3 soldiers, soldiers explode on death
(9) 90 , 4 soldiers, explosion power doubles
Soldiers have 200 Health per stage.
Vanguard
Vanguards gain 10% %i:scaleDR% Durability while Shielded. Combat start and at 50%Â Health: Gain a Shield for a percent of max Health for 10Â seconds.
(2) 18% max Health
(4) 35% max Health
(6) 50% max Health; 15% %i:scaleDR% while Shielded